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https://w.atwiki.jp/whitememory/
Lineage White Memory@wikiへようこそ このWikiはその昔Lineageで活動していたWhiteMemoryのサイトであるかもしれません。 長年の休止を経て君主が復帰したようですが、すでに典型的な過疎クランでしかありません。 結局、今は(昔も)WhiteMemoryの君主がよしなごとを書き込むだけのサイトです。 通りすがりの方に役に立ちそうなもの 激動のアデン 新店買い価格 魔法ダメージ計算器
https://w.atwiki.jp/kosenkmitl0/pages/17.html
KOSEN - KMITL is an educational institute that is established according to the engineering workforce development program. Technology and innovation Support investment and increase industrial capacity in the country and region. Established under the cabinet resolution on 4 December 2018, with the Office of the Basic Education Commission and the Institute for the Promotion of Teaching Science and Technology to be responsible for the project as proposed by the Ministry of Education. For the engineering manpower development project Technology and innovation, It is a project that is in accordance with Thailand 4.0 policy that supports investment and capacity enhancement of industrial sectors in the country and region. Especially the industry in the Eastern Economic Corridor (EEC) and the development of scientific manpower. Technology and Innovation providing knowledge and high potential will play an important role in helping the target industry groups, both the former and potential industries and future industrial groups are also important parts of driving the country with innovations that are new and creative. The addition of quality personnel in the group of Engineers, Practical Engineers and Engineering Technicians to meet the demand and also attracting foreign companies such as Japan to invest in Thailand. Therefore, the Thai government has entered into an agreement with the Japanese government on yen loan project. The Japanese government provides assistance and support in education and academic matters in order to achieve the project's objectives. The KOSEN - KMITL is under the supervision of the Thai KOSEN Institute, which the minister is in charged as Board of Executive Committee, in order to operate in accordance with the agreement between the Thai government and the Japanese government. However, in order to operate the KOSEN-KMITL in accordance with the Higher Education role. King Mongkut's Institute of Technology Ladkrabang has established KOSEN-KMITL as a unit of the King Mongkut's Institute of Technology Ladkrabang under the supervision of the KOSEN-KMITL’s Board of Management and is operated by the Faculty of Engineering. In addition to providing the academic operations of KOSEN - KMITL in accordance with the objectives approved by the Cabinet. King Mongkut's Institute of Technology Ladkrabang is entered into a cooperation agreement with NIT (National Institute of Technology), Japan for the preparation of the KOSEN - KMITL’ curriculum and support the teaching and learning of the KOSEN style. The curriculum must be in accordance with the MCC (Model Core Curriculum) which is the core curriculum of the KOSEN Institute of Japan. To make sure this objective, NIT has dispatched a group of academic professors to teach as a prototype and prepare, practice and develop Thai teachers to have experience and expertise in mathematics, science, engineering and technology in the style of the KOSEN Institute of Japan. The professors from Faculty of Engineering, Faculty of Liberal Arts and Faculty of Architecture in KMITL also support the teaching and learning so that the curriculum of KOSEN -KMITL meets the specified content.
https://w.atwiki.jp/bms_progress/pages/801.html
曲Data Lv BPM TOTAL NOTES TOTAL値 判定 平均密度 最大瞬間密度 ★17 180-180 3148 600 easy 18.85Notes/s 45Notes/s 傾向 交互 皿複合 ラス殺し? 譜面URL http //www.ribbit.xyz/bms/score/view?md5=1bce717724c9eac32ffbf53b42164cc3&p=1 譜面URL(Mirror) https //bms-score-viewer.pages.dev/view?md5=1bce717724c9eac32ffbf53b42164cc3 コメント ラス殺し(124小節)は全押し8回で繋がります。 -- 名無しさん (2017-01-09 01 33 06) 正規がやりやすい。ラストを全押しでごまかせればイージーは★17内でもかなり簡単。 -- 名無しさん (2019-11-13 11 30 13) 名前 コメント
https://w.atwiki.jp/vocaloidenglishlyric/pages/87.html
【Tags Miku halyosy iso tR S】 Original Music Title 桜ノ雨 Rain of Cherry Blossoms (Sakura no Ame) Music Japanese Lyrics written, Voice edited by halyosy English part written by iso his friends Singer 初音ミク (Hatsune Miku) Click here for the Japanese Lyrics English Lyrics (translated by j.a.b): Even if we each go to our own places We are friends, no questions needed The day when we shone as ourselves Stretch our chests and pushed our backs The grounds filled with dirt and dust we competed on The uniforms we never wore properly The scribbles we wrote on top of the desks They are all our proof The reply on white paper isn t enough to say it Tears run at each memory We ve also childishly hurt each other Have we slightly become an adult I wonder From the classroom window the Cherry blossom rain Gentle palm Came to my heart The flowers we all made together Let s release them into the sky Don t forget Right now we are still even as a small petal We are not alone The love letter in the shoe box grumbling in the hallways in discontent The future we drew hand by hand on the roof they are all our proof Although it isn t written on our graduation certificate People learn from trusting and loving crying laughing Delighted Angry Just like us the blue blue sky crossing over~ From the classroom window the Cherri Blossom Rainbow A piece from our dreams We mounted on our chests Believing we met to separate Lets link our hands Don t forget Once more some time making a big bouquet bloom Let s meet here again From the thousands of schools The miracle which returned us together No matter how many year we age don t change That gentle smile From the classroom window the Cherry Blossom Rain Gentle palm Came to my heart the flowers we all made together Let s release them into the sky Don t forget right now we are still even a small petal we are not alone Once more some time making a big bouquet bloom Let s meet here again No matter how hard it hurts me (Smile again) I ll never say goodbye (I ll never say goodbye) Your presence will always linger in my heart (In my heart) Wanna see you smile again Romaji lyrics (transliterated by Terme): sorezore no basho e tabidatte mo tomodachi da kiku made mo nai jan juunin-toiro ni kagayai ta hibi ga mune hare to senaka osu tsuchibokori age kisotta koutei kyuukutsude kikuzushita seifuku tsukue no ue ni kai ta rakugaki dore mo kore mo bokura no akashi hakushi no touji niwa tsutaekire nai omoide no kazu dake namida ga nijimu osanaku te kizutsuke mo shita bokura wa sukoshi kurai otona ni nare ta no ka na kyoushitsu no mado kara sakura no ame fuwari te no hira kokoro ni yose ta minna atsume te dekita hanataba wo sora ni hana tou wasure nai de ima wa mada ... chiisa na hanabira da to shi te mo bokura wa hitori ja nai getabako de mitsu keta koi no mi rouka de koboshi ta fuhei-fuman okujou de taguri egai ta mirai zu doremokoremo bokura no akashi sotsugyoushousho niwa kai tenaikedo hito wo shinji hito wo ashi te manan da naki warai yorokobi ikari bokura mitai ni aoku aoku hare wataru sora kyoushitsu no mado kara sakura no niji yume no hitohira mune furuwa se ta deai no tame no wakare to shinji te te wo furi kaeso u wasure nai de itsuka mata ... ooki na hanarabira wo sakase bokura wa kokode ao u ikusen no manabiya no naka de bokura ga meguri ae ta kiseki ikutsu toshi wo totte mo kawara nai de sono yasashii egao kyoushitsu no mado kara sakura no ame fuwari te no hira kokoro ni yose ta minna atsume te dekita hanataba wo sora ni hanato u wasure nai de ima wa mada chiisana hanabira da to shi te mo bokura wa hitori ja nai itsuka mata ookina hanabira wo sakase bokura wa koko de ao u No matter how hard it hurts me. Your presence will always linger in my heart.
https://w.atwiki.jp/maichi/pages/58.html
General.propertiesの設定 Administrator EverybodyHasAdminRights = False ServerListBrackets = False ServerListClock = False ServerGMOnly = False 全キャラがGMになる GMHeroAura = False ログイン時にGMが英雄にならない(Trueはログイン時にGMが英雄になっている) GMStartupInvulnerable = False GMStartupInvisible = False GMがログイン時に透明(Invisible状態)にならない(Trueは透明(Invisible状態)になる) GMStartupSilence = False GMStartupAutoList = False GMStartupDietMode = False GMAdminMenuStyle = modern Server Security BypassValidation = True GameGuardProhibitAction = True LogChat = True LogItems = False GMAudit = False LogGameDamage = False Dev Configuration Debug = False Assert = False Developer = False AcceptGeoeditorConn = False ListTestServers = False AltDevNoQuests = False AltDevNoSpawns = False Thread Configuration ThreadPoolSizeEffects = 10 ThreadPoolSizeGeneral = 13 UrgentPacketThreadCoreSize = 2 GeneralPacketThreadCoreSize = 4 GeneralThreadCoreSize = 4 AiMaxThread = 6 PacketLifeTime = 0 DeadLockDetector = False DeadLockCheckInterval = 20 RestartOnDeadlock = False Optimize FloodProtectorInitialSize = 50 AllowDiscardItem = True AutoDestroyDroppedItemAfter = 0 AutoDestroyHerbTime = 15 ハーブが地面に落ちてから消えるまでの時間 ListOfProtectedItems = 57,5575,6673 アイテム(ID 57アデナ、ID 5575古代のアデナ、ID 6673NCJイベントコイン)は消滅指定時間が経過しても消えない SaveDroppedItem = false ドロップアイテムを保存しない(Trueは保存する(l2jdbに保存するので鯖起動時に読み込みを行う)) CharacterDataStoreInterval = 15 LazyItemsUpdate = false UpdateItemsOnCharStore = false DestroyPlayerDroppedItem = false DestroyEquipableItem = false SaveDroppedItem = false EmptyDroppedItemTableAfterLoad = false SaveDroppedItemInterval = 60 ClearDroppedItemTable = false AutoDeleteInvalidQuestData = False PreciseDropCalculation = True MultipleItemDrop = True ForceInventoryUpdate = False LazyCache = True MinNPCAnimation = 10 MaxNPCAnimation = 20 MinMonsterAnimation = 5 MaxMonsterAnimation = 20 MoveBasedKnownlist = False KnownListUpdateInterval = 1250 GridsAlwaysOn = False GridNeighborTurnOnTime = 1 GridNeighborTurnOffTime = 90 Geodata GeoData = 0 0=未実装、1=実装、2=細部まで実装 CellPathFinding = False CoordSynchronize = -1 ZoneTown = 0 ActivatePositionRecorder = False GlobalChat = ON TradeChat = LIMITED AllowWarehouse = True WarehouseCache = False WarehouseCacheTime = 15 AllowFreight = True AllowWear = False WearDelay = 5 WearPrice = 10 AllowLottery = False AllowRace = False AllowWater = True AllowRentPet = False AllowFishing = True AllowBoat = True 遊覧船を実装 AllowCursedWeapons = True AllowManor = True AllowNpcWalkers = True AllowPetWalkers = False ShowServerNews = False CommunityType = 0 0=未実装、1=実装、2=細部まで実装 BBSShowPlayerList = False プレイヤーリストを表示しない(Trueは表示する) BBSDefault = _bbshome ShowLevelOnCommunityBoard = False ShowStatusOnCommunityBoard = True NamePageSizeOnCommunityBoard = 50 NamePerRowOnCommunityBoard = 5 Olympiad AltOlyStartTime = 18 オリンピア開始時刻 AltOlyMin = 00 オリンピア終了時刻 AltOlyCPeriod = 21600000 AltOlyBattle = 360000 AltOlyBWait = 600000 AltOlyIWait = 300000 AltOlyWPeriod = 604800000 AltOlyVPeriod = 86400000 AltOlyClassedParticipants = 5 クラス別オリンピア開始最低人数 AltOlyNonClassedParticipants = 9 クラス無制限オリンピア開始最低人数 AltOlyBattleRewItem = 6651 ID 6651ノーブレス ゲート パス AltOlyClassedRewItemCount = 50 AltOlyNonClassedRewItemCount = 30 AltOlyMinPointForExchange = 50 AltOlyCompRewItem = 6651 ID 6651ノーブレス ゲート パス AltOlyGPPerPoint = 1000 AltOlyHeroPoints = 300 AltOlyShowMonthlyWinners = true AltOlyAnnounceGames = true AltOlyRestrictedItems = 0 AltOlyEnchantLimit = -1 AlyOlyLogFights = false Manor AltManorRefreshTime = 20 AltManorRefreshMin = 00 AltManorApproveTime = 6 AltManorApproveMin = 00 AltManorMaintenancePeriod = 360000 AltManorSaveAllActions = True AltManorSavePeriodRate = 2 Lottery AltLotteryPrize = 50000 AltLotteryTicketPrice = 2000 AltLottery5NumberRate = 0.6 AltLottery4NumberRate = 0.2 AltLottery3NumberRate = 0.2 AltLottery2and1NumberPrize = 200 Dimension Rift RiftMinPartySize = 2 MaxRiftJumps = 4 RiftSpawnDelay = 10000 AutoJumpsDelayMin = 480 AutoJumpsDelayMax = 600 BossRoomTimeMultiply = 1.5 RecruitCost = 18 SoldierCost = 21 OfficerCost = 24 CaptainCost = 27 CommanderCost = 30 HeroCost = 33 Four Sepulchers TimeOfAttack = 50 TimeOfCoolDown = 5 TimeOfEntry = 3 TimeOfWarmUp = 2 NumberOfNecessaryPartyMembers = 4 Punishment DefaultPunish = 2 DefaultPunishParam = 0 OnlyGMItemsFree = True JailIsPvp = True JailDisableChat = True Database Customizations CustomSpawnlistTable = false SaveGmSpawnOnCustom = false DeleteGmSpawnOnCustom = false CustomNpcTable = false CustomItemTables = false CustomArmorSetsTable = false CustomTeleportTable = false CustomDroplistTable = false CustomMerchantTables = false General.propertiesの設定(Revision 3492) # --------------------------------------------------------------------------- # General Server Settings # --------------------------------------------------------------------------- # The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like. # Warning # Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server. # --------------------------------------------------------------------------- # Administrator # --------------------------------------------------------------------------- # If this option is set to True every newly created character will have access level 200. This means that every character created will have Administrator Privileges. # Default False EverybodyHasAdminRights = False # Show server/DP revision when players enter the game # Default True DisplayServerRevision = True # Setting for serverList # Displays [] in front of server name on character selection # Default False ServerListBrackets = False # Displays a clock next to the server name on character selection. # Default False ServerListClock = False # If True, only accounts with GM access can enter the server. # Default False ServerGMOnly = False # Enable GMs to have the glowing aura of a Hero character on login. # Notes #GMs can do "///hero" on themselves and get this aura voluntarily. #It s advised to keep this off due to graphic lag. # Default False GMHeroAura = False # Auto set invulnerable status to a GM on login. # Default False GMStartupInvulnerable = False # Auto set invisible status to a GM on login. # Default False GMStartupInvisible = False # Auto block private messages to a GM on login. # Default False GMStartupSilence = False # Auto list GMs in GM list (/gmlist) on login. # Default False GMStartupAutoList = False # Auto set diet mode on to a GM on login (affects your weight penalty). # Default False GMStartupDietMode = False # The way //admin panel looks can be "modern" or "classic" (default is modern while classic provides more compatibility). # Default modern GMAdminMenuStyle = modern # Item restrictions apply to GMs aswell? (True = restricted usage) GMItemRestriction = True # Skill restrictions apply to GMs aswell? (True = restricted usage) GMSkillRestriction = True # --------------------------------------------------------------------------- # Server Security # --------------------------------------------------------------------------- # Bypass exploit protection. To ENABLE protection set to True. # Default True BypassValidation = True # Enforce gameguard for clients. Sends a gameguard query on character login. # Default True GameGuardEnforce = True # Don t allow player to perform trade, talk with npc, or move until gameguard reply is received. # Default True GameGuardProhibitAction = True #Logging settings. The following four settings, while enabled, will increase writing to your hard drive(s) considerably. Depending on the size of your server, the amount of players, and other factors, you may suffer a noticable performance hit. # Default False LogChat = False # Default False LogItems = False # Default False LogItemEnchants = False # Default False LogSkillEnchants = False # Default False GMAudit = False # Default False LogGameDamage = False # If damage greater than threshold then log it # Default 5000 LogGameDamageThreshold = 5000 # --------------------------------------------------------------------------- # Thread Configuration # --------------------------------------------------------------------------- # Extreme caution should be here, set to defaults if you do not know what you are doing. # These could possibly hurt your servers performance or improve it depending on your server s configuration, size, and other factors. # Default 10 ThreadPoolSizeEffects = 10 # Default 13 ThreadPoolSizeGeneral = 13 # Default 2 UrgentPacketThreadCoreSize = 2 # Default 4 GeneralPacketThreadCoreSize = 4 # Default 4 GeneralThreadCoreSize = 4 # Default 6 AiMaxThread = 6 # Dead Lock Detector (a separate thread for detecting deadlocks). # For improved crash logs and automatic restart in deadlock case if enabled. # Check interval is in seconds. # Default False DeadLockDetector = False # Default 20 DeadLockCheckInterval = 20 # Default False RestartOnDeadlock = False # --------------------------------------------------------------------------- # Optimization # --------------------------------------------------------------------------- # Items on ground management. # Allow players to drop items on the ground. # Default True AllowDiscardItem = True # Delete dropped reward items from world after a specified amount of seconds. Disabled = 0. # Default 600 AutoDestroyDroppedItemAfter = 600 # Time in secs after which dropped herb will be auto-destroyed (default 15 seconds) # Default 15 AutoDestroyHerbTime = 60 # List of item id that will not be destroyed (separated by "," like 57,5575,6673). # Notes #Make sure the lists do NOT CONTAIN trailing spaces or spaces between the numbers! #Items on this list will be protected regardless of the following options. # Default 0 ListOfProtectedItems = 0 # This is the interval (in minutes), that the gameserver will update a players information such as location. # The higher you set this number, there will be less character information saving so you will have less accessessing of the database and your hard drive(s). # The lower you set this number, there will be more frequent character information saving so you will have more access to the database and your hard drive(s). # A value of 0 disables periodic saving. # Independent of this setting the character is always saved after leaving the world. # Default 15 CharacterDataStoreInterval = 15 # This enables the server to only update items when saving the character. # Enabling this greatly reduces DB usage and improves performance. # WARNING This option causes item loss during crashes. # Default False LazyItemsUpdate = False # When enabled, this forces (even if using lazy item updates) the items owned by the character to be updated into DB when saving its character. # Default False UpdateItemsOnCharStore = False # Also delete from world misc. items dropped by players (all except equip-able items). # Notes #Works only if AutoDestroyDroppedItemAfter is greater than 0. # Default False DestroyPlayerDroppedItem = False # Destroy dropped equipable items (armor, weapon, jewelry). # Notes #Works only if DestroyPlayerDroppedItem = True # Default False DestroyEquipableItem = False # Save dropped items into the database for restoring after restart. # Default False SaveDroppedItem = False # Enable/Disable the emptying of the stored dropped items table after items are loaded into memory (safety setting). # If the server crashed before saving items, on next start old items will be restored and players may already have picked up some of them so this will prevent duplicates. # Default False EmptyDroppedItemTableAfterLoad = False # Time interval in minutes to save in DB items on ground. Disabled = 0. # Notes #If SaveDroppedItemInterval is disabled, items will be saved into the database only at server shutdown. # Default 60 SaveDroppedItemInterval = 60 # Delete all saved items from the database on next restart? # Notes #Works only if SaveDroppedItem = False. # Default False ClearDroppedItemTable = False # Delete invalid quest from players. # Default False AutoDeleteInvalidQuestData = False # Setting False can improve server performance on high rate/population servers. # Default True PreciseDropCalculation = True # Allow creating multiple non-stackable items at one time? # Default True MultipleItemDrop = True # Forces full item inventory packet to be sent for any item change. # Notes #This can increase network traffic # Default False ForceInventoryUpdate = False # True = Load html s into cache only on first time html is requested. # False = Load all html s into cache on server startup. # Default True LazyCache = True # Minimum and maximum variables in seconds for npc animation delay. # You must keep MinNPCAnimation = MaxNPCAnimation. # Default 10 MinNPCAnimation = 10 # Default 20 MaxNPCAnimation = 20 # Default 5 MinMonsterAnimation = 5 # Default 20 MaxMonsterAnimation = 20 # Knownlist (the list of things a character sees) update method. Default is currently time based updating, which also makes it possible to use config options for guards to see moving monsters. Alternatively move based update can be used but guards cannot track mobs with that option but otherwise it should work well. # Default False MoveBasedKnownlist = False # Interval (in miliseconds) in which the knownlist does full updates. # For move based updates its used for intermediate updates. # WARNING! #Useful interval is between 300 - 2000. Too small value may kill your CPU, too high value may not update knownlists properly. The default value is chosen experimentally. # Default 1250 KnownListUpdateInterval = 1250 # Grid options Grids can turn themselves on and off. This also affects the loading and processing of all AI tasks and (in the future) geodata within this grid. # Turn on for a grid with a person in it is immediate, but it then turns on the 8 neighboring grids based on the specified number of seconds. # Turn off for a grid and neighbors occurs after the specified number of seconds have passed during which a grid has had no players in or in any of its neighbors. # The always on option allows to ignore all this and let all grids be active at all times (not suggested). # Default False GridsAlwaysOn = False # Default 1 GridNeighborTurnOnTime = 1 # Default 90 GridNeighborTurnOffTime = 90 # --------------------------------------------------------------------------- # Geodata # --------------------------------------------------------------------------- # GeoData options # 0 = GeoData and PathFinding OFF (default) # 1 = GeoData is used to check Line Of Sight (LOS) targeting and # L2Playable movement. You need to download files for data/geodata folder. # Monsters can pass walls but not aggro (no line of sight) through them. # 2 = Full GeoData enabled. Includes PathFinding (requires also /data/pathnode # files if CellPathFinding not enabled) and all character moves go through # geodata checks (if a mob passes a wall, pathfinding didn t find a route # but we allow attack and returning home). # Recommended server memory minimum 2 GB, rather 3 GB. # Default 0 GeoData = 0 # Cell-level pathfinding, produces more accurate routes but is (maybe 10x) heavier to calculate. Recommended for small servers at least. # If False, pathnode files are used. Uses a max number of nodes in calculation which can be adjusted in the algorithm if it needs to be faster. # Default False CellPathFinding = False # True = Loads GeoData buffer s content into physical memory. # False = Does not necessarily imply that the GeoData buffer s content is not resident in physical memory. # Default True ForceGeodata = True # This setting controls Client -- Server Player coordinates synchronization # -1 - Will synchronize only Z from Client -- Server. Default when no geodata. # 1 - Synchronization Client -- Server only. Using this option (without geodata) makes it more difficult for players to bypass obstacles. # 2 - Intended for geodata (at least with cell-level pathfinding, otherwise can you try -1). # Server sends validation packet if client goes too far from server calculated coordinates. # Default -1 CoordSynchronize = -1 # --------------------------------------------------------------------------- # Features # --------------------------------------------------------------------------- # Zone Setting Options # 0 = Peace All the Time # 1 = PVP During Siege for siege participants # 2 = PVP All the Time # Default 0 ZoneTown = 0 # Activates the position recorder. Valid 3D points will be recorded and written to data/universe.txt on shutdown. # Default False ActivatePositionRecorder = False # Global Chat. # Available Options ON, OFF, GM, GLOBAL # Default ON GlobalChat = ON # Trade Chat. # Available Options ON, OFF, GM, GLOBAL # Default ON TradeChat = ON # If you are experiencing problems with Warehouse or Freight transactions, feel free to disable them here. # Default True AllowWarehouse = True # Enable Warehouse Cache. If warehouse is not used will server clear memory used by this warehouse. # Default False WarehouseCache = False # How long warehouse should be stored in memory. # Default 15 WarehouseCacheTime = 15 # Default True AllowFreight = True # If True player can try on weapon and armor in shop. # Default False AllowWear = False # Default 5 WearDelay = 5 #Adena cost to try on an item. # Default 10 WearPrice = 10 # --------------------------------------------------------------------------- # Misc Settings # --------------------------------------------------------------------------- # Default True AllowRace = True # Default True AllowWater = True # Enable pets for rent (wyvern strider) from pet managers. # Default False AllowRentPet = False # Default True AllowFishing = True # Default True AllowBoat = True # Default True AllowCursedWeapons = True # This controls whether or not NPCs (not mobs) will walk around from one point to another. # Default True AllowNpcWalkers = True #Allow Pet manager s pets to walk around. # Default True AllowPetWalkers = True # Show "data/html/servnews.htm" when a character enters world. # Default False ShowServerNews = False # Type of the Community board # 0 = community is disabled # 1 = old community # 2 = full community (not fully implemented, experimental) # Default 1 CommunityType = 1 # Default False BBSShowPlayerList = False # Default _bbshome BBSDefault = _bbshome # show level of character to others in Community Board # Default False ShowLevelOnCommunityBoard = False # Default True ShowStatusOnCommunityBoard = True # Default 50 NamePageSizeOnCommunityBoard = 50 # Default 5 NamePerRowOnCommunityBoard = 5 # --------------------------------------------------------------------------- # Olympiad # --------------------------------------------------------------------------- # Olympiad Start Time in Military hours Default 6pm (18) # Default 18 AltOlyStartTime = 18 # Olympiad Start Time for Min s, Default 00 so at the start of the hour. # Default 00 AltOlyMin = 00 # Olympiad Competition Period, Default 6 hours. # (If set different, should be increment by 10mins) # Default 21600000 AltOlyCPeriod = 21600000 # Olympiad Battle Period, Default 6 minutes. # Default 360000 AltOlyBattle = 360000 # Olympiad Weekly Period, Default 1 week # Default 604800000 AltOlyWPeriod = 604800000 # Olympiad Validation Period, Default 24 Hours. # Default 86400000 AltOlyVPeriod = 86400000 # Required number of participants for Classed and Non-Classed matches, Default 5 9 # Default 5 AltOlyClassedParticipants = 5 # Default 9 AltOlyNonClassedParticipants = 9 # Number used for displaying amount of registered participants, messages "Fewer than ..." or "More than ...". # 0 for displaying digits instead of text phrase (old style). # Default 100 AltOlyRegistrationDisplayNumber = 100 # Olympiad battle winner reward for class and non-class games. # Default 13722 AltOlyBattleRewItem = 13722 # Default 50 AltOlyClassedRewItemCount = 50 # Default 30 AltOlyNonClassedRewItemCount = 30 # ItemId for this reward. # Default 13722 AltOlyCompRewItem = 13722 # Rate to exchange points to reward item. # Default 1000 AltOlyGPPerPoint = 1000 # Noblesse points awarded to Heros. # Default 180 AltOlyHeroPoints = 180 # Noblesse points awarded to Rank 1 members. # Default 120 AltOlyRank1Points = 120 # Noblesse points awarded to Rank 2 members. # Default 80 AltOlyRank2Points = 80 # Noblesse points awarded to Rank 3 members. # Default 55 AltOlyRank3Points = 55 # Noblesse points awarded to Rank 4 members. # Default 35 AltOlyRank4Points = 35 # Noblesse points awarded to Rank 5 members. # Default 20 AltOlyRank5Points = 20 # Hero tables show last month s winners or current status. # Default True AltOlyShowMonthlyWinners = True # Olympiad Managers announce each start of fight. # Default True AltOlyAnnounceGames = True # Restrict specified items in Olympiad. ItemID s need to be separated with a comma (ex. 1,200,350) # Default 0 AltOlyRestrictedItems = 0 # Enchant limit for items during Olympiad battles. Disabled = -1. # Default -1 AltOlyEnchantLimit = -1 # Log all Olympiad fights and outcome to olympiad.csv file. # Default False AlyOlyLogFights = False # --------------------------------------------------------------------------- # Manor # --------------------------------------------------------------------------- # Default True AllowManor = True # Manor refresh time in military hours. # Default 20 (8pm) AltManorRefreshTime = 20 # Manor refresh time (minutes). # Default 00 (start of the hour) AltManorRefreshMin = 00 # Manor period approve time in military hours. # Default 6 (6am) AltManorApproveTime = 6 # Manor period approve time (minutes). # Default 00 (start of the hour) AltManorApproveMin = 00 # Manor maintenance time. # Default 360000 (6 minutes) AltManorMaintenancePeriod = 360000 # Manor Save Type. # True = Save data into the database after every action # Default False AltManorSaveAllActions = False # Manor Save Period (used only if AltManorSaveAllActions = False) Default very 2 hours # Default 2 AltManorSavePeriodRate = 2 # --------------------------------------------------------------------------- # Lottery # --------------------------------------------------------------------------- # Default True AllowLottery = True # Initial Lottery prize. # Default 50000 AltLotteryPrize = 50000 # Lottery Ticket Price # Default 2000 AltLotteryTicketPrice = 2000 # What part of jackpot amount should receive characters who pick 5 wining numbers # Default 0.6 AltLottery5NumberRate = 0.6 # What part of jackpot amount should receive characters who pick 4 wining numbers # Default 0.2 AltLottery4NumberRate = 0.2 # What part of jackpot amount should receive characters who pick 3 wining numbers # Default 0.2 AltLottery3NumberRate = 0.2 # How much adena receive characters who pick two or less of the winning number # Default 200 AltLottery2and1NumberPrize = 200 # --------------------------------------------------------------------------- # Dimension Rift # --------------------------------------------------------------------------- # Minimal party size to enter rift. Min = 2, Max = 9. # If while inside the rift, the party becomes smaller, all members will be teleported back. # Default 2 RiftMinPartySize = 2 # Number of maximum jumps between rooms allowed, after this time party will be teleported back # Default 4 MaxRiftJumps = 4 # Time in ms the party has to wait until the mobs spawn when entering a room. C4 retail 10s # Default 10000 RiftSpawnDelay = 10000 # Time between automatic jumps in seconds # Default 480 AutoJumpsDelayMin = 480 # Default 600 AutoJumpsDelayMax = 600 # Time Multiplier for stay in the boss room # Default 1.5 BossRoomTimeMultiply = 1.5 # Cost in dimension fragments to enter the rift, each party member must own this amount # Default 18 RecruitCost = 18 # Default 21 SoldierCost = 21 # Default 24 OfficerCost = 24 # Default 27 CaptainCost = 27 # Default 30 CommanderCost = 30 # Default 33 HeroCost = 33 # --------------------------------------------------------------------------- # Four Sepulchers # --------------------------------------------------------------------------- # Default 50 TimeOfAttack = 50 # Default 5 TimeOfCoolDown = 5 # Default 3 TimeOfEntry = 3 # Default 2 TimeOfWarmUp = 2 # Default 4 NumberOfNecessaryPartyMembers = 4 # --------------------------------------------------------------------------- # Punishment # --------------------------------------------------------------------------- # Player punishment for illegal actions # 1 - broadcast warning to gms only # 2 - kick player(default) # 3 - kick ban player # 4 - jail player (define minutes of jail with param 0 = infinite) # Default 2 DefaultPunish = 2 # This setting typically specifies the duration of the above punishment. # Default 0 DefaultPunishParam = 0 # Apply default punish if player buy items for zero adena. # Default True OnlyGMItemsFree = True # Jail is a PvP zone. # Default True JailIsPvp = True # Disable all chat in jail (except normal one) # Default True JailDisableChat = True # --------------------------------------------------------------------------- # Database Custom Tables # --------------------------------------------------------------------------- # Default False CustomSpawnlistTable = False # Option to save GM spawn only in the custom table. # Default False SaveGmSpawnOnCustom = False # Option to delete spawn in alternate table. # Default False DeleteGmSpawnOnCustom = False # Default False CustomNpcTable = False # Default False CustomItemTables = False # Default False CustomArmorSetsTable = False # Default False CustomTeleportTable = False # Default False CustomDroplistTable = False # Default False CustomMerchantTables = False # --------------------------------------------------------------------------- # Developer Settings # --------------------------------------------------------------------------- # Do not touch these if you do not know what you are doing. # These settings are for debugging servers ONLY. They are not meant for LIVE servers. # Default False Debug = False # Packet handler debug output # Default False PacketHandlerDebug = False # Default False Assert = False # Default False Developer = False # Default False AcceptGeoeditorConn = False # If True the server will be a test server (listed by test server clients only). # Default False TestServer = False # If this is True then test servers will be listed like test servers. # Default False ListTestServers = False # Don t load spawntable. # Default False AltDevNoSpawns = False
https://w.atwiki.jp/vocaloidenglishlyric/pages/294.html
【Tags Luka Ryuusei-P tR R】 Original Music Title RIP=RELEASE Music Lyrics written, Voice edited by minato / 流星P(Ryuusei-P) Music arranged by minato / 流星P(Ryuusei-P) Singer 巡音ルカ (Megurine Luka) The song is paired with Len s "SPICE!" Fanmade Promotional Video(s) Click here for the Japanese Lyrics English Lyrics (translated by moire25): ah- the water from the faucet is flowing Without other sounds or voices ah- Though I knew I would be hurt if I was by your side I couldn t stop it Rather than asking "Where were you?" I should have destroyed everything...! Even tears I shed are always the same My heart would not get used to the pain Say, if I could tear you throat, You would be my own... ah- Still I cannot e believe the words To find out each other s feelings No longer I can hold the quickened heartbeat racing faster...! Even I ask my brain what the answers are My whole body is refusing every one of them Is it okay if I could stand anxieties, frustrations, sorrows and even miseries...? Don t touch my tense string Don t set my expectations with kind words Even if I reach my hand to entreat the proof of being loved You re already not there Even tears I shed are always the same My heart would not get used to the pain I ll tear you throat at once and I ll make everything to be my own... English Lyrics (translated by motokokusanagi2009): AHH... Ah- Water is flowing From the faucet I can t hear anything But it s sound Ah- I knew you d hurt me Even so, I wanted to be your girlfriend I couldn t keep it bottled up inside me I should have finished off everything Without asking where you were last night! Floods of tears always taste the same My heart gets hurt even worse If I could open your throat You d be mine forever... Ah- You told me many times That you love me But I can never believe what you say I feel my pulse quicken I m about to lose my mind! No matter how hard I ask myself My entire body denies me Of making up my mind completley All I have to do is to bottle up Fears, grief, sorrows, miseries... Any negative feelings towards you? Don t make me more pathetic Cause I m all tensed up Don t make a promise with me If you can t keep it Reaching out for proof of love I find you are not here with me Floods of tears always taste the same My heart gets hurt even worse Let me open your throat right now I want to make you all mine... Singable English Lyrics (by KuroKoe): Ah~The overflowing waves drop silently with tears I only know one thing, the voices are not real~ Ah~When I was by your side, I felt so obselete That is caused me to cry, I~ Can t stop this passion! Why have you gone out of sight? I can t hear you... It s all fallen slowly apart, what s left, is nothing more! When I try to feel your warmth you simply disappear What can I do to recover this damage to my own heart? My hope for happiness has slowly faded, with my unbeating heart of lonliness, you were so far away... Ah~With you gone from my sight I can t help but to cry~ My tears play melodies, why- Does this feel so empty! Your glance, your smell, your taste, your touch, play in my mind... Am I that replacable to you? Please let me through! When I walk your way, you simply vanish without trace What can I do for you to look at me even with just your glance My love for you is so deep, I want you in my arms, even just for a single moment in time. With my last breath I utter your name with so much despair But I don t hold regret for the time that we used to share I pray you hear my voice reaching towards you, will this be the end? Let s walk towards a new life of solitude~ Up above the sky I sing a melody just for you... Releasing all of my heart into this one simple song We will laugh as we did back when we started this dream, of certainty, you are my whole world and everything to me~ Singable English Lyrics (by crystalchan94 +FlairsFromHell): Ah~The water is flowing Like tears from my eyes . The only sound I hear Is complete silence. Ah~When I was next to you, my heart was in despair, I honestly did not plan this, I cannot leave your side. Where are you going? I hear you ask, those empty words Now, I know everything was just a big meaningless lie. The tears from my eyes overflow and will not stop for me. Even so I know that in my heart I cannot take this pain. If I could I d grab onto your arm and leave my mark I would because I know that You are mine,you are only mine. Ah~The things you promised me I believed every word But I don t know if I can now If everything s a lie! I feel it beating inside my chest, my shattered heart. Well If things don t change I don t think I can take anymore! Even if I came up with and answer there is nothing I can say. Even If I knew, something inside me would be blocking my feelings. Every word I say to you is fueled by grief and my misery so I Feel this way and try to endure the pain. Please do not try to comfort me with your warm touch because it s fake. Please do not make my heart feel any worse than it is right now. I already tried to love you, I even called out to you, I reached out my hand And I got pushed away. The tears from my eyes overflow and will not stop for me. Even so I know that in my heart I cannot take this pain. I already grabbed onto you arm and left my mark on you because you know that I am yours, only yours. Singable English Lyrics (by diamondenn): Ah-Flowing in the drainSplashing like the rain The only sound I hear It deafens my ears Ah- If I stay by your sideThere will only be lies But I can t stop the emotions that linger in my mind I m fed up with all the guessing gamesThey ve turned so lame Oh If only I had you chained and tamedWhat a shame...! I don t care if teardrops burn my eyes as they fall for you everytime Cuz it s never close to what my heart feels each time you leave it behind I wish I could strangle you and watch the blood that I love so much drain from your face Then you won t escape my tight embrace...? Ah-Your voice it sounds so faintYet it throbs in my veins I ve heard enough excusesThey re driving me insane My heart beats fast as I learn my fate, it accelerates OhSo worn out by the enormous weightOf love and hate...! What if I knew every answer to my questions right there from the start? It s just that my body shuts them out to keep me from falling apart All I have to do is stand the pain, the sadness, anxiety, and aggravation Then maybe my wounds will be undone...? Please don t you pretend to stumble and get tangled in my silver web Don t you speak in honey words and leave me hoping, tear me into shreds I reach out for proof that I was loved but then my fingers grasp the icy air Tell me why, just why won t you be there? I don t care if teardrops burn my eyes as they fall for you everytime Cuz it s never close to what my heart feels each time you leave it behind Oh I d slit your throat right now and watch the blood that I love so much drain from your face Then you won t escape my tight embrace...? Singable English Lyrics (by rockleetist): Ah, the water pools the ground. Tranquil, yet this sound is all that I can hear. It s resonating. Ah, you ve broken all of me. My heart an injury that you don t care to mend And I m still waiting. I should have been the one to say that it s goodbye and you know why. When I called to say hello to know that you re alright, Where were you last night? Even if you break my heart a million times it all remains the same. I wish I could tell myself somewhere inside I was the one to blame. If I could force you with this voice of mine to truly make you see You ll be the prisoner of this love with me. Ah, you said so many times. Now I see the lies when you said you loved me. You never meant it. Why do I lose control over these thoughts of you? You know I do. Still, I cannot stop the violent pace of my heartbeat whenever we meet. I already knew I was the only one that saw right through your game. Even if I cried everytime you called me by another s name. If I had a choice to take you by the hand and bring you back to me. I would accept your love - embrace this misery. So don t tell me promises that you and I know that you ll never keep. And don t tell me lies when we both know that over you I m losing sleep. Am I crazy for believing that if I could turn back time, I d be the only one and you d be only mine? Even if you break my heart a million times it all remains the same. I wish I could tell myself somewhere inside I was the one to blame. If I could force you with this voice of mine to truly make you see You ll be the prisoner of this love with me. Romaji lyrics (transliterated by moire25): Ah... nagare te iku jaguchi no mizu sono hoka ni wa koe mo naku Ah... soba ni ire ba kizutsuku koto wakatte ta no ni tomara naku te "Doko ni ita no" nante kiku nara mou subete wo kowashi ta ra yokatta... afure dasu namida wa itsumo onaji demo itami ni wa kokoro ga nare te wa kure nai tatoeba kimi no nodo wo kirisai te shima e ta ra watashi dake no kimi ni... Ah... tashikame au kotoba sae mo shinjiru koto wa deki nai mama kake agaru kodou no hayasa wo mou osaeru koto nante deki nai...! kotae wo watashi no nou ni toi kake te mo zenshin ga sono subete wo koban de iru fuan mo iradachi mo hiai ya mijimesa sae mo taet e ike re ba ii...? haritsume ta watashi no ito ni fure nai de yasashii kotoba de kitai wo sase nai de aisar eta akashi wo motome te te wo nobashi te mo kimi wa mou inaku te afuredasu namida wa itsumo onaji demo itami ni wa kokoro ga nare te wa kure nai ima sugu kimi no nodo wo kirisai te nani mo kamo watashi dake no mono ni... [minato, Ryuusei-P, RyuuseiP]
https://w.atwiki.jp/tkoolmvtcontest2023/pages/45.html
「Cosmo Memorys-Remake FC-」の作品紹介ページです。 目次 ▼概要 ▼実況動画 ▼パンフレット ▼更新情報 ▼一言コメント ▼ネタバレあり掲示板 ▼コメント 概要 項目 内容 タイトル名 Cosmo Memorys-Remake FC-(コスモメモリー リメイク ファーストチャプター) 作者名 ジャム() 機種 Switch 作品ID 1454 制作年/月 2023/12 プレイ時間 約10時間~ 作品PR ツクフェス時代に初めて製作し、ひっそりと姿を消した作品をツクトリで復活させてみようと製作致しました。シナリオなどは当時のものに手を加えつつも、大筋はそのまま利用しているのでなんとも拙くはありますが、作者の好きをこれでもかと詰め込みました。ぜひプレイしてみて下さいませ! 実況動画 🌟動画の視聴リストはこちら パンフレット 🌟パンフレットはこちら 更新情報 不具合修正やバランス調整など、作品の更新を行った場合に追記して下さい。 一言コメント 簡易なクリア報告/途中までのプレーだが作者に伝えたいことがある場合 などにお使いください。 名前 コメント ネタバレあり掲示板 この作品のネタバレあり感想をコメントする掲示板です。 ネタバレあり掲示板へ
https://w.atwiki.jp/japanesehiphop/pages/1359.html
Format Title Artist Label Model Number Release Press 12 6 COFFIN(promo) MIKRIS THE DOG HOUSE MUSIC 6 COFFIN LP 2014/07/20 - 208829842_624.v1407939453.jpg Side Track Title Produce A 1 SIX COFFIN GOLBY SOUND 2 AS BUSHMIND 3 BRAIN WASH トラック野郎 4 H2O(HAVE 2 OBEY) MACKA-CHIN 5 STRAY SHEEP GRUNTERZ B 6 MATRIX THE ANTICIPATION #BASED ILLICIT TSUBOI 7 S.F.T.D OTOMITSU 8 GREED LOSTFACE 9 MADNESS MR.ITAGAKI a.k.a. ITA-CHO 10 S.S.P(SOUL SURVIVE POSSE) GOLBY SOUND PERTAIN CD 6 Coffin
https://w.atwiki.jp/clan-sorz/pages/12.html
Play Style AR Fav Weap kanateko Hate Weap Knife Resolution 1680x1050 Mouse Acceleration Off Dominant hand Right hand PC Environment OS Windows XP HomeEdition SP3 CPU Athlon X2 6000+ Memory 1024MB*2 Graphic Card GF8800GTS G92 Soundcard Onboard Motherboard K9N Neo V3 Connection CATV Mouse IE 3.0 Mousepad Steelpad S S solo Keyboard realforce 106 Headphones Logicool U-470 ClearChat Pro Monitor 22inch BenQ Fav Player MasTiFF(M.L.f.HaA),ENZA Fav Team mibr Fav movie Defensive Scout 29 Kills Fav BGM Rufio
https://w.atwiki.jp/yosilove/pages/18.html
動画の2値化(Movie Binalize)-C C Mac OpenCV ソースコード ライブラリ 解説 最終更新日 2009-09-24 link_pdfプラグインはご利用いただけなくなりました。 ダウンロード View - OpenCVを用いてキャプチャした動画に対して2値化を行う。 2値化の閾値はトラックバーで操作可能。 動画の2値化(Movie Binalize)-C captureBinary.c MakefileMac 実行方法 実行結果 テスト環境 captureBinary.c //http //www.eml.ele.cst.nihon-u.ac.jp/~momma/wiki/wiki.cgi/OpenCV/動画像処理プログラム2.html #include cv.h #include highgui.h #include stdio.h #define TRACKBAR_MAX_VALUE255//トラックバーの最大値 #define THRESHOLD_MAX_VALUE255//2値化の際に使用する最大値 static int flip =1; void binarization(IplImage *src,IplImage *binary, int threshhold); void on_change( int pos ); int main(){ int levels = 128;//トラックバーの値(2値化の際の閾値)のデフォルト //cvCaptureFromCAMでキャプチャ用のCvCaptureへのポインタを取得 //引数はカメラ番号 CvCapture *capture = cvCaptureFromCAM(CV_CAP_ANY); IplImage *image,*imageBinary; int keyInput; if(!capture){ fprintf(stderr,"Capture failed\n"); return 1; } cvNamedWindow("main window",CV_WINDOW_AUTOSIZE); cvNamedWindow("binary window",CV_WINDOW_AUTOSIZE); //閾値を決めるトラックバーを設置 cvCreateTrackbar("Threathhold", "binary window", levels,TRACKBAR_MAX_VALUE, on_change ); //cvcamでのコールバックの代わりに無限ループを回す for(;;){ //フレーム画像を取得 image=cvQueryFrame(capture); if(!image) break; if(!imageBinary) imageBinary = cvCreateImage (cvGetSize (image), IPL_DEPTH_8U, 1); if(flip==1) cvFlip(image,NULL,1); //反転 cvShowImage("main window",image); //2値値する。 binarization(image,imageBinary, levels); cvShowImage("binary window",imageBinary); //10msのウェイトをかけてキー入力を監視 keyInput=cvWaitKey(10); //ESCキーでループを終了 if((keyInput 255)==27) break; } //後片付け cvReleaseCapture( capture); cvDestroyWindow("main window"); cvDestroyWindow("binary window"); return 0; } /**2値画像に変換し,表示する * srcをthreshholdで2値化してbinaryに返す。 * * ただし、binaryは1チャンネルの画像 */ void binarization(IplImage *src,IplImage *binary, int threshhold){ //BGRからグレースケールに変換する cvCvtColor( src, binary, CV_BGR2GRAY ); //グレースケールから2値に変換する cvThreshold( binary, binary, threshhold, THRESHOLD_MAX_VALUE, CV_THRESH_BINARY ); } // //トラックバーの値が変わった時に呼ばれる関数 // //引数 //pos トラックバーの値 // void on_change( int pos ){ printf("Changed !! pos=%d\n",pos); } Makefile Mac CXX = g++ -Wall -O2 CC = gcc -Wall -O2 CXXFLAGS = `pkg-config --cflags opencv` LDFLAGS = `pkg-config --libs opencv` FRAMEWOKS = -framework OpenGL -framework GLUT -framework Foundation .cpp $(CXX) $@.cpp $(CXXFLAGS) $(LDFLAGS) $(FRAMEWOKS) -o $@ .c $(CC) $@.c $(CXXFLAGS) $(LDFLAGS) $(FRAMEWOKS) -o $@ 実行方法 コンパイルして make captureBinary 実行 ./captureBinary 実行結果 なにか画質が悪いが、雰囲気はつかめると思う。 白黒画像の上にはトラックバーがあり、トラックバーを動かすとTerminalにトラックバーの値が出力される。 トラックバーの値を閾値にして2値化を行う。 テスト環境 MacOSX 10.5.8 OpenCV